Weekly Update #29
Thousand Rouges by Codeage Gameplay All swords in the Auglen Town have been temporarily unlocked for testing purposes, as game progression mechanics are not yet implemented. Created multiple LevelScaling modifiers for different enemy archetypes: Tank, Bruiser, Caster, Ranged, Disruptor Player health reduced to 500 Smart
Weekly Update #28
Developer's Note: The day has finally arrived—it's playtesting time! This is an early, rough build with an infinite loop as your playground, but hey, every great game has to start somewhere, right? :) Future builds will include an in-game controls tutorial, but for now, these patch notes should guide you
WEEKLY UPDATE #27
Scenes Created Invisible walls to block unwanted strolls across map UI Interrupting enemy spell is now displayed above health bar as text status Bugs Resolved an issue where enemy after knockback was sliding towards the player to their previous position Resolved an issue where anemy was
Weekly Update #26
Gameplay Reduced player movement speed and dash distance Talents Wave of Flames: Enemies hit by wave are now pushed back Visuals Reworked VFX for Earthquake Created Reock/Debris VFX for when aftershock is applied Reworked VFX for Wave Of Flames Audio Added SFX for Immolate Aura Added SFX for when Deep Wounds
Weekly Update #25
Gameplay Introduced stun mechanic - enemy is unable to perform any action Introduced interrupt mechanic - channeled abilities of enemies can be interrupted Player attacks can be customized with a "Knock Back Force" parameter. If set above 0, the attack will push the
Weekly Update #24
Gameplay There is a closed gamepleay loop in place. Defeating all waves in "Invasion of Auglen" Scene grants you power orb and open portals to next scene… "Invasion of Auglen" Increased distance of dash by 50% Passages can now load new scenes Enemies Gnoll Deadeye: Created
Weekly Update #23
Gameplay Dual Stick movement Developer's Note: The player can now use the right stick to rotate freely, even while running. This enables auto-targeting specific enemies with smart aim or strategically aiming at foes while retreating. Added Combat Rating property to enemies to help calculate difficulty of
Weekly Update #22
Scenes "Invasion!" Encounter Paths are now shorter (enemies will appear sooner) Abilities and Talents New properties: Discipline & Quality Developer's Note: These are just for sake of grouping now, but it will be used with modifications that will increase chance of spell from given discipline (eg. Storm, Fire). Quality will
Weekly Update #21
Scenes Created Blacksmith Workshop with first NPC - Blacksmith Wuhdo! Training Dummies in Auglen have different interval for protection buff (one of them does not have buff at all) Training Dummies heal themselves every 2sec. (was 3 sec.) Quest "Prepare for battle" now grants
Weekly Update #20
Scenes New Quest: "Invasion!" (WIP: fights with camps leaders are yet to be implemented) Created new paths for "Invasion!" Quest: from north gate and from east road Abilities and Talents New Effect: Bleed - deals damage based on enemy max health, 2% per stack