Weekly Update #9
Audio Option in UI moved SFX Ability Swap SFX Power Selected SFX Countdown SFX Sword Swing SFX Bugs "Cursor" event for UI controls was sent multiple times
Weekly Update #8
Abilities and Talents All talents descriptions were rewritten to use DescriptorCompiler Visuals Descriptor Compiler - apply all talent stats (basic and custom) and inject them into raw description with applied units (seconds, meters, percentage) and standardized coloring UI Ability management Panel (popup) - allows to
Weekly Update #7
Audio Audio events are separated into channels (Player, Enemies, Abilities, SFX, World, Music) Weapon pickup sound Power Orb pickup sound Player footsteps Forest Ambience Village Ambience Enemies Devilish Vine tentacles are now spawned in free space in the direction of player (using FreeSpaceDetection component) Visuals Improved visuals for Healing Orb
Weekly Update #6
Abilities and Talents Protector Effect now applies Armor Stat buff instead of directly reducing damage Audio HealthOrb pickup sound Visuals VFXManager - PlayOnInstantiate Setting HealthOrbs spawns now in random (free) area after killing enemy Spawning HealthOrb is now preceded by trail effect to point out where drop