Weekly Update #18
Scenes North city exit passage sends now a proper notification to indicate how it should be unlocked UI Simple Notifications on the left side of the screen Current DPS is displayed above Combat Log Core Mechanics Created new String Channel for notifications Extracted demo components to scene
Weekly Update #17
Scenes Created blockades in city with new "Passages" component Northern passage is in blocked state and can be unlocked by equipping weapon Visuals Reduced Saturation of colors by 30 Increased Post Exposure by 0.15 Core Mechanics Weapon Channel Type OnWeaponEquipped Channel Game Mechanics Passage component Developer's Note: Passage will be in-game machanic
Weekly Update #16
Scenes Auglen Painted ground textures Created basic town space Prepared north camp Prepared farm area Visuals Prefabs and props textures updated to match similar color palette and saturation Added Post processing to create more "cartoonish" feel with dimmed color palette (danger indicators can be much brighter to pop
Weekly Update #15
Visuals Auglen Scene Core Mechanics CastedAbilityTask now implements logic for danger indicator Devilish Vine Tentacle Whip Attack is now performed using CastedAbilityTask Bugs Fixed issue where enemies were spawning on top of each other Hopefully fixed issue where blazing trail talent did not end with dodge animation