Scenes Created Invisible walls to block unwanted strolls across map UI Interrupting enemy spell is now displayed above health bar as text status Bugs Resolved an issue where enemy after knockback was sliding towards the player to their previous position Resolved an issue where anemy was

Gameplay Reduced player movement speed and dash distance Talents Wave of Flames: Enemies hit by wave are now pushed back Visuals Reworked VFX for Earthquake Created Reock/Debris VFX for when aftershock is applied Reworked VFX for Wave Of Flames Audio Added SFX for Immolate Aura Added SFX for when Deep Wounds

Gameplay Introduced stun mechanic - enemy is unable to perform any action Introduced interrupt mechanic - channeled abilities of enemies can be interrupted Player attacks can be customized with a "Knock Back Force" parameter. If set above 0, the attack will push the

Gameplay There is a closed gamepleay loop in place. Defeating all waves in "Invasion of Auglen" Scene grants you power orb and open portals to next scene… "Invasion of Auglen" Increased distance of dash by 50% Passages can now load new scenes Enemies Gnoll Deadeye: Created

Gameplay Dual Stick movement Developer's Note: The player can now use the right stick to rotate freely, even while running. This enables auto-targeting specific enemies with smart aim or strategically aiming at foes while retreating. Added Combat Rating property to enemies to help calculate difficulty of