Weekly Update #31
Thousand Rouges by Codeage Gameplay Picking Power Orb will now stop player movement Player movement now smoothly transitions from idle to running and back to idle, eliminating abrupt snapping Weapons in Auglen can now be switched freely Healing Orb drop chance reduced to 50% (from
Weekly Update #30
Thousand Rouges by Codeage Gameplay New Status: Unstoppable - Enemies with this status are immune to stun, knockback, and ability interruptions Players are now susceptible to being stunned Chain Lightning and Thunderclap added as starter abilities for testing purposes AI Enemies now move with implemented local
Weekly Update #29
Thousand Rouges by Codeage Gameplay All swords in the Auglen Town have been temporarily unlocked for testing purposes, as game progression mechanics are not yet implemented. Created multiple LevelScaling modifiers for different enemy archetypes: Tank, Bruiser, Caster, Ranged, Disruptor Player health reduced to 500 Smart
Weekly Update #28
Developer's Note: The day has finally arrived—it's playtesting time! This is an early, rough build with an infinite loop as your playground, but hey, every great game has to start somewhere, right? :) Future builds will include an in-game controls tutorial, but for now, these patch notes should guide you