Weekly Update #29
Thousand Rouges by Codeage Gameplay All swords in the Auglen Town have been temporarily unlocked for testing purposes, as game progression mechanics are not yet implemented. Created multiple LevelScaling modifiers for different enemy archetypes: Tank, Bruiser, Caster, Ranged, Disruptor Player health reduced to 500 Smart
Weekly Update #28
Developer's Note: The day has finally arrived—it's playtesting time! This is an early, rough build with an infinite loop as your playground, but hey, every great game has to start somewhere, right? :) Future builds will include an in-game controls tutorial, but for now, these patch notes should guide you