Gameplay Reworked the dash mechanic to make it smoother. Instead of relying on the root motion of its animation, the dash is now fully controlled by code. Introduced DashStyle enum to ensure all systems read a unified dash Developer's Note: Regular: Dash forward given distance. Ambush: Ends

Thousand Rouges by Codeage Gameplay Added visual cue when combo window is active (weapon glow and slight time slowdown) Implemented combo system Developer's Note: Transformed current attacks into light attacks and added 4 heavy attacks. Each attack now has assigned next light and heavy attacks (falls back

Announcement: Hey everyone, I’ve got some exciting (and slightly overwhelming) news to share: my family is about to grow by one tiny human! 👶 As you can imagine, this means I’ll need to take a little hiatus from my usual week-to-week development