Weekly Update #39
Gameplay Reduced number of abilites to two: one active with cooldown and one ultimate with rage cost Implemented Passive Triggers System Developer's Note: With the earlier change to abilities (one active and one ultimate), another addition comes in the form of passive triggers. Each unequipped talent now
Weekly Update #38
Gameplay Some abilities can now be tagged as Ultimates Removed rage cost from active abilites Developer's Note: As part of a broader rework, we've removed the rage cost from active abilities. This change is accompanied by the introduction of Ultimate Abilities and a reduction in the
Weekly Update #37
Gameplay Changed keybinds for gamepads Increased max enemies on screen based on talent count, using a structured scaling method Scenes Designed new layout for Auglen Hub Scene Designed layout for initial invasion scene (and future iterations) Designed layout for "Siegbreaker" Scene Designed layout for "Trade Route Ambush"
Weekly Update #36
Gameplay Added several conditional interactions for Blacksmith Wuhdo, along with three fallback dialogues Audio Recorded voicelines for Wuhdo interactions UI Added UI components for dialogue display Developer's Note: Simple Dialogue: Plays audio (if available) and uses a notification-style popup for text. Does not block movement. Full Dialogue: Displays a large modal with an