Weekly Update #44
Gameplay Introducing the Clearstal - a mysterious crystal with a simple purpose: it clears all your chosen talents. Implemented Doorway - interactable doors leading to elsewhere Skills now scale according to their discipline rather than having unique scaling rules. Previously, each skill defined
Weekly Update #43
Gameplay Added aim support for keyboard & mouse controlls Internal Updated discipline colors and created DTO for all disciline data for better code organization Reworked player input processor to separate different type of controllers into their own classes
Weekly Update #42
Internal Imported package Console Pro to organize logs Implemented FSM for player controls
Weekly Update #41
Gameplay Ultimate abilities now have a cooldown equal to their duration, preventing multiple activations at once. Rage generation and decay are disabled while an ultimate is active, preventing infinite rage loops. When an ultimate is used, the rage bar gradually decays by its
Weekly Update #40
Gameplay Added new property for enemies: CanBeDisrupted Adjusted enemy disruption mechanics Developer's Note: Enemies with interruptible attacks can now only be disrupted during the startup phase of their attack. Once the weapon reaches its peak position (ready to swing), the enemy becomes immune to hit reactions and