Weekly Update #16
Scenes
- Auglen
- Painted ground textures
- Created basic town space
- Prepared north camp
- Prepared farm area
Visuals
- Prefabs and props textures updated to match similar color palette and saturation
- Added Post processing to create more „cartoonish” feel with dimmed color palette (danger indicators can be much brighter to pop up in the scene)
Core Mechanics
- Upgraded A* to use Burst Compiler and Jobs System