Weekly Update #16

Scenes
  • Auglen
    • Painted ground textures
    • Created basic town space
    • Prepared north camp
    • Prepared farm area
Visuals
  • Prefabs and props textures updated to match similar color palette and saturation
  • Added Post processing to create more „cartoonish” feel with dimmed color palette (danger indicators can be much brighter to pop up in the scene)
Core Mechanics
  • Upgraded A* to use Burst Compiler and Jobs System