Weekly Update #17
Scenes
- Created blockades in city with new „Passages” component
- Northern passage is in blocked state and can be unlocked by equipping weapon
Visuals
- Reduced Saturation of colors by 30
- Increased Post Exposure by 0.15
Core Mechanics
- Weapon Channel Type
- OnWeaponEquipped Channel
Game Mechanics
- Passage component
Developer’s Note:
Passage will be in-game machanic to ensure player can access only zones unlocked when certain conditions within current zone are met (Yellow & Orange effect). Eg. You need a weapon to exit a town.
They can also be used to trigger events on current map, like start encounter, or create power orb etc.
Some passages (Red & Black effect) are meant for zones that should not yet be accessed, eg. defeat boss before you can enter (or zone is still in development :P)