Weekly Update #18

Scenes
  • North city exit passage sends now a proper notification to indicate how it should be unlocked
UI
  • Simple Notifications on the left side of the screen
  • Current DPS is displayed above Combat Log
Core Mechanics
  • Created new String Channel for notifications
  • Extracted demo components to scene logic controller
  • DPS Counter – helper tool which allows player to estimate if new skill or talent benefit their playstyle, and for me… well, to better balance the game!
Game Mechanics
  • Passages are now built with 3 colliders (2 of them are triggers one for enter and second for exiting passage)
  • Blocked Passages on enter Invoke notifications on newly created string channel
Bugs
  • Call Lightning will now spawn 5m above the ground instead at that height (with varied height of ground in new scene, it was usually spawned underground)
  • Fixed NullReference error caused by demo component from training arena, that still affected Agulen Scene
  • Cooldown on abilities will not start immediately on use, but when skill mechanic is in use

Developer’s Note:

Previously, dodging immediately after using a skill would trigger the cooldown, but if the timing was off, the skill’s effect wouldn’t activate. This created situations where players could attempt a risky move, fail to deal damage, and still have their ability go on cooldown.

With this fix, dodging can still intentionally interrupt a skill to avoid damage or for other strategic reasons, but players will no longer be penalized with a cooldown if the skill doesn’t activate.