Weekly Update #21
Scenes
- Created Blacksmith Workshop with first NPC – Blacksmith Wuhdo!
- Training Dummies in Auglen have different interval for protection buff (one of them does not have buff at all)
- Training Dummies heal themselves every 2sec. (was 3 sec.)
- Quest „Prepare for battle” now grants one ability before exiting town
Abilities and Talents
- New abilities:
Crimson Frenzy
Enter a bloodthirsty frenzy for 10 seconds. During this time, each attack has a 90% chance to apply an additional bleed stack. The warrior’s focus narrows, striking with unmatched savagery
Audio
- Added ambience sounds to Auglen Town and forest behind it
- Reduced volume for weapon swings and enemy hits
- Added SFX for Sanguine Burst (with extended effect for explosion with 5 stacks)
Visuals
- Upgraded projectiles VFX to shader graph
- New PowerOrb VFX
- Added transparency node to weapon swing trail shader
UI
- Countdown notification reworked into Encounter notification
- Encounter started notification
- Encounter progress (current and total waves)
- Encounter Completed
Core Mechanics
- Damage DTO now contains reference to unit that it deal damage to (not only its name)
Game Mechanics
- All Cast Animations for player casts have increased speed by 100%
- WaveManager reworked into EncounterManager
Balance Changes
- Bleed stack duration increased to 12sec. (was 8sec)
- Player Initial Health reverted to 1000