Weekly Update #41

Gameplay
  • Ultimate abilities now have a cooldown equal to their duration, preventing multiple activations at once.
  • Rage generation and decay are disabled while an ultimate is active, preventing infinite rage loops.
  • When an ultimate is used, the rage bar gradually decays by its cost over the ability’s duration, visually indicating how long it will last.
Enemies
  • Barricade:
    • it’s… well, a barricade. Blocks your path like it’s paid to do it. Some are indestructible until you handle certain business first—like clearing out enemies or having a very important chat with an NPC.
Visuals
  • Damage feedback now scales with how hard you got smacked

Developer’s Note:

Light hits give you a sound cue (just to remind you that yes, that goblin did land a punch). Hits dealing more than 2% of your HP trigger a camera shake—subtle if it’s just a scratch, but more dramatic the harder the hit. If a single blow takes more than 10% of your health, expect a brief slowdown too. The bigger the hit, the longer and more intense the effect