Weekly Update #8

Abilities and Talents
  • All talents descriptions were rewritten to use DescriptorCompiler
Visuals
  • Descriptor Compiler – apply all talent stats (basic and custom) and inject them into raw description with applied units (seconds, meters, percentage) and standardized coloring
UI
  • Ability management Panel (popup) – allows to swap between all learned abilities
  • Power Selection Panel (popup) – instead of applying random power form PowerOrb you’re given a choice of up to 3 talents
Core Mechanics
  • Refactored periodical effects data (now contains also info about stacks)
  • Game controls are now bound to context (Gameplay / UI)
  • Popup Manager – switches control context to UI and displays generic popup
Game Mechanics
  • Separated SpawnerManager into SpawnerManager and WaveManager
Bugs
  • Aim indicators were copying initial rotation of player adding some offset to real input