All talents descriptions were rewritten to use DescriptorCompiler
Visuals
Descriptor Compiler – apply all talent stats (basic and custom) and inject them into raw description with applied units (seconds, meters, percentage) and standardized coloring
UI
Ability management Panel (popup) – allows to swap between all learned abilities
Power Selection Panel (popup) – instead of applying random power form PowerOrb you’re given a choice of up to 3 talents
Core Mechanics
Refactored periodical effects data (now contains also info about stacks)
Game controls are now bound to context (Gameplay / UI)
Popup Manager – switches control context to UI and displays generic popup
Game Mechanics
Separated SpawnerManager into SpawnerManager and WaveManager
Bugs
Aim indicators were copying initial rotation of player adding some offset to real input