Weekly Update #10
Audio
- Body fall SFX
- Combat Music (attached to OnWaveStarted and OnWaveDefeated events)
Enemies
- Devilish Monster Tentacle uses Danger Indicator for its whip attack
UI
- Attack indicator is now part of unit healthbar
Core Mechanics
- Removed rigidbody in units (knockbacks and other physics effects will be handled manually)
Game Mechanics
Balance Changes
- Devilish Vine Tentacle base attack range increased to 3m (was 2)
Bugs
- Devilish Vine tentacle for it’s base attack used sphere hit detection (attack everywhere around him), but it supposed to be only for special attack
- Devilish Vine Monster Fireball now properly deal damage
- Visual Effects were not compiled after migrating to new PC
- Fixed case where enemies before first attack were rotating 180* from player