Main focus in this week was put into gamepad support and ability/stat scaling. Each talent acquired by player will now increase his physical/magical damage scaling, but it will also increase overall health and damage of spawned enemies. Work with scaling enemies will be continued as process going further into the game, because there is no universal formula that accounts for all cases and scaling for enemies will be handled by using lookup table.

Abilities and Talents Tectonic Pressure: active talent for Obsidian Scales. Releases 50% of stored damage in 3m area around player Protector Effect: (rework) Protection aura was difficult to maintain, from now on protection is skill tanks will cast every 10 seconds which

Abilities and Talents Conduit: Dealing critical strikes applies Conduit effect on enemies, increasing storm damage they receive by 20% for 15 seconds Lightning Rod: Dealing critical strikes, using slam attack, or using Call Lightning skill creates additional lightning strikes on every enemy

Abilities and Talents Obsidian Scales: Spreads received damage over time Call Lightning: Strike current target with lightning Enemies Skeleton Warrior: Just skeleton with a sword Skeleton Defender: Tank unit. When present on scene, it reduces damage taken by other units by 90% Devilish Vine: Stationary enemy