Weekly Update #10

Audio
  • Body fall SFX
  • Combat Music (attached to OnWaveStarted and OnWaveDefeated events)
Enemies
  • Devilish Monster Tentacle uses Danger Indicator for its whip attack
UI
  • Attack indicator is now part of unit healthbar
Core Mechanics
  • Removed rigidbody in units (knockbacks and other physics effects will be handled manually)
Game Mechanics
  • Danger Indicators
Balance Changes
  • Devilish Vine Tentacle base attack range increased to 3m (was 2)
Bugs
  • Devilish Vine tentacle for it’s base attack used sphere hit detection (attack everywhere around him), but it supposed to be only for special attack
  • Devilish Vine Monster Fireball now properly deal damage
  • Visual Effects were not compiled after migrating to new PC
  • Fixed case where enemies before first attack were rotating 180* from player