Weekly Update #11
Abilities and Talents
- New Weapon: Simple Sword (part of game progression)
Audio
Enemies
- Gnoll Brute (created with inheritance of base prefab)
Visuals
- Combat log uses unit names instead of generic object name
- Camera will shake after dealing critical strike
Core Mechanics
- Base Prefab for enemies to share common settings and structure (in future all enemies will inherit this prefab)
- Death animation events validator
- Animation components validator
- Unit base attack animation is now hidden behind scriptable object (easier validation + overriding properties)
- Removed binding between weapons and initial skills in „DemoManager”
- Initial Skills are now part of Weapon Object
- WeaponHandler IsTrigger validator
Game Mechanics