Weekly Update #11

Abilities and Talents
  • New Weapon: Simple Sword (part of game progression)
Audio
  • Call Lightning SFX
Enemies
  • Gnoll Brute (created with inheritance of base prefab)
Visuals
  • Combat log uses unit names instead of generic object name
  • Camera will shake after dealing critical strike
Core Mechanics
  • Base Prefab for enemies to share common settings and structure (in future all enemies will inherit this prefab)
  • Death animation events validator
  • Animation components validator
  • Unit base attack animation is now hidden behind scriptable object (easier validation + overriding properties)
  • Removed binding between weapons and initial skills in „DemoManager”
  • Initial Skills are now part of Weapon Object
  • WeaponHandler IsTrigger validator
Game Mechanics
  • Enemies have names!