Weekly Update #12

Audio
  • AudioManager listens to OnBodyFall and OnDirectHit and plays proper SFX
  • Flesh Body Hit SFX
  • Wood Body Hit SFX
Enemies
  • New property: ExteriorType (Flesh, Wood, Stone, PlateArmor, Plant)
  • Gnoll Brute. Big rock on stick. Smash.
  • Gnoll Deadeye – new ranged enemy, shooting poisoned arrows
Visuals
  • Under Construction Prefab (to block paths to parts of the game that are not yet finished)
Core Mechanics
  • Basic attacks can now be marked as ranged
  • Ranged basic attacks are configured with projectile and speed
  • Damage Type for Basic attacks is now configurable (default Physical)
  • New Damage Type: Poison

Developer’s Note:

For now it’s only new enum type, but there will be healing reduction mechanic attached to it

Game Mechanics
  • OnBodyFall (enemy) channel
  • OnDirectHit (enemy) channel
Bugs
  • Fixed issue where enemy was sliding to player when attack distance was reached