Weekly Update #12
Audio
- AudioManager listens to OnBodyFall and OnDirectHit and plays proper SFX
- Flesh Body Hit SFX
- Wood Body Hit SFX
Enemies
- New property: ExteriorType (Flesh, Wood, Stone, PlateArmor, Plant)
- Gnoll Brute. Big rock on stick. Smash.
- Gnoll Deadeye – new ranged enemy, shooting poisoned arrows
Visuals
- Under Construction Prefab (to block paths to parts of the game that are not yet finished)
Core Mechanics
- Basic attacks can now be marked as ranged
- Ranged basic attacks are configured with projectile and speed
- Damage Type for Basic attacks is now configurable (default Physical)
- New Damage Type: Poison
Developer’s Note:
For now it’s only new enum type, but there will be healing reduction mechanic attached to it
Game Mechanics
- OnBodyFall (enemy) channel
- OnDirectHit (enemy) channel
Bugs
- Fixed issue where enemy was sliding to player when attack distance was reached