Weekly Update #21

Scenes
  • Created Blacksmith Workshop with first NPC – Blacksmith Wuhdo!
  • Training Dummies in Auglen have different interval for protection buff (one of them does not have buff at all)
  • Training Dummies heal themselves every 2sec. (was 3 sec.)
  • Quest „Prepare for battle” now grants one ability before exiting town
Abilities and Talents
  • New abilities:

Crimson Frenzy

Enter a bloodthirsty frenzy for 10 seconds. During this time, each attack has a 90% chance to apply an additional bleed stack. The warrior’s focus narrows, striking with unmatched savagery

Audio
  • Added ambience sounds to Auglen Town and forest behind it
  • Reduced volume for weapon swings and enemy hits
  • Added SFX for Sanguine Burst (with extended effect for explosion with 5 stacks)
Visuals
  • Upgraded projectiles VFX to shader graph
  • New PowerOrb VFX
  • Added transparency node to weapon swing trail shader
UI
  • Countdown notification reworked into Encounter notification
    • Encounter started notification
    • Encounter progress (current and total waves)
    • Encounter Completed
Core Mechanics
  • Damage DTO now contains reference to unit that it deal damage to (not only its name)
Game Mechanics
  • All Cast Animations for player casts have increased speed by 100%
  • WaveManager reworked into EncounterManager
Balance Changes
  • Bleed stack duration increased to 12sec. (was 8sec)
  • Player Initial Health reverted to 1000