Weekly Update #23

Gameplay
  • Dual Stick movement

Developer’s Note:

The player can now use the right stick to rotate freely, even while running. This enables auto-targeting specific enemies with smart aim or strategically aiming at foes while retreating.

  • Added Combat Rating property to enemies to help calculate difficulty of each created encounter
  • Created throttling system for enemies spawn

Developer’s Note:

Encounters can feature large waves and lengthy battles, but the goal is to keep the action intense without overwhelming the player. Managing how many enemies are on screen at once ensures the combat remains engaging and easy to follow, preventing unnecessary chaos or visual clutter. By throttling enemy spawns and using a buffer system, we can maintain the challenge while giving players room to strategize and react.

  • Spell Cast animation cannot be interrupted until spell effect is started
  • Added TimeScale attribute to enemies basic attack
  • Greatly increased time between enemies attacks
Enemies
  • Gnoll Deadeye:
    • Slightly reduced projectile speed
    • Modified color to better distinguish poison effects from healing orbs
    • Trail is lasting longer to indicate from where it came
  • Gnoll Shaman:
    • Greatly reduced projectile speed
    • Modified color to better distinguish poison effects from healing orbs
    • Increased size of orb to be better visible during combat
Visuals
  • Cast Anim speed for „Roar” increased to 250% (from 200%)
  • Added hihglight around enemies which indicates that they’re starting to attack (white outline), and performing attack (red outline)
Audio
  • Added audio event to Spell Casts (roar, effort, stomp)
Internal
  • Created changelog structure

Developer’s Note:

Changelogs are no longer created via simple MD file. There is a whole structure which is a way to automate publishing changes and to create Balance Change Detection.

Bugs
  • Fixed Release button handler for abilities 2, 3 and 4 (first was working correctly)

Balance Changes

Enemies
  • Boar:
    • MaxHealth: 150 200
  • Gnoll Brute:
    • MaxHealth: 200 500
    • Speed: 3 5
  • Wolf:
    • MaxHealth: 150 200
Talents
  • Sanguine Burst:
    • Any Talents Required:
      • New: Crimson Frenzy
  • Thirst For Blood:
    • BaseHeal: 3% 2%
    • All Talents Required:
      • Deep Wounds
    • Any Talents Required:
      • New: Deep Wounds
      • New: Crimson Frenzy
Weapons
  • Simple Sword:
    • Damage: 35 30