Weekly Update #38
Gameplay
- Some abilities can now be tagged as Ultimates
- Removed rage cost from active abilites
Developer’s Note:
As part of a broader rework, we’ve removed the rage cost from active abilities. This change is accompanied by the introduction of Ultimate Abilities and a reduction in the number of active abilities to two: one basic active skill and one ultimate. Basic abilities can now be spammed as long as they are off cooldown without worrying about costs, while ultimates will consume a significant amount of rage, typically a full bar, but will have no cooldown. Naturally, ultimates will be much deadlier, adding a new layer of strategy to the game.
Internal
- Implemented the Analytics events service, allowing me to track what deals damage and what doesn’t.
- The player now has a dedicated Stats component derived from UnitStats, eliminating the tangled mess of mixed logic.