Weekly Update #49

Gameplay
  • Backstab is now applied as a contributor to a melee attack from behind rather than separate damage done later
  • Removed Rage Decay mechanic
  • Created Encounter Builder and Encounter Profiles which helps create smooth difficulty curve
  • Rolling rewards for the next scene and attaching it to portals at the end of the encounter
Talents
  • Removed „Conduit” Talent – effect is now made a baseline for every storm ability:
Scenes
  • Created „Generic Scene” for random encounters – all obstacles can be randomized, uses Encounter Profiles to spawn enemies
Visuals
  • Created „Tear In Reality” visual effect for portals between scenes
  • Created silhouettes of every NPC required for the first act of the game
UI
  • Main menu buttons now highlights active object while using gamepad
Internal
  • Localization component now takes another parameter in form of default translation
  • Replaced unity’s coroutines with UniTask
Bugs
  • Resolved an issue where danger indicator was called after Devilish Vine death