The end of first milestone is here. All basic gameplay logic is implemented and ready to improve upon. The next milestone should be closed within a month in august.Main focus of next milestone will be in-game audio, UI and controls overhaul (eg. skill targeting).
Visuals
Training Arena Scene
Balance Changes
Weapons
Dragon Sword
Direct damage: 55
Collateral damage: 30% (% of direct damage dealt to non-primary targets)
Initial Skill: Immolate
Obsidian Edge
Direct damage: 40
Collateral damage: 80%
Initial Skill: Obsidian Scales
Storm Blade
Direct damage: 50
Collateral damage: 50%
Initial Skill: Call Lightning
Effects
Burn
Duration: 6sec. (tick every 1.5sec)
Base Damage: 5
Max Stacks: 10
Conduit
Duration: 15sec.
50% Storm Damage Increase
Healing Orb
Restores 20% Max Health
Protected
Duration: 5sec
50% damage reduction
Earth Talents
Aftershock
Increases duration of earthquake by 1sec. for each slam and crit attack
Earthquake
Base Damage: 10
Range: 2m
Duration: 10sec (tick every 0.5sec)
Obsidian Scales
Time to spread damage over: 10sec
Tectonic Pressure
Range: 3m
50% of damage stored in Obsidian Scales are spread as damage
Fire Talents
Blazing Trail
Base Damage: 30
Duration: 4 sec. (tick every 1 sec)
Immolate
Min range: 2m
Max Range: 10m
Aura starts to fade after 2 sec out of combat
Burn is applied every 2 sec
Wave of Flames
Base Damage: 60
Range: 12m
Duration: 2 sec.
Storm Talents
Call Lightning
Base Damage: 50
Shockwave Area: 3m
Shockwave damage: 35
Lightning Rod
Effectiveness of lightnings created from this talent: 50%